This is the official walktrough for "For a Place by the Putrid Sea" by Arno v. Borries, Version 1.0

The game includes a HINT command which will point you in the right direction, for the most part without being as spoilery as this document, so that might be preferrable if you haven't tried it yet. Since there are a number of random elements in the game, it won't be possible to just copy-and-paste all of the commands in here. The relevant sections are marked as such (*****). I've included discriptive headings (marked **) for the various tasks you will be confronted with in the game, so skimming through should get you to what you're looking for.

This walkthorugh is almost minimal, includes very little optional actions, leads to only one of the endings and skips all of the secrets.

** 1. Getting some orientation (all of this is, strictly speaking, optional) **

x self
i
x dress
x shoes
x jipijapa
x sensu
x guy // He just walked in
talk to guy
1,2,1,2,1,1,2,1 // For example. You can talk about whatever you like.
remember Vanya // You can remember some things, given the right circumstances.

** 2. Finding a place to stay **

u,s,w, s // to the neighbourhood association's office
talk to man
1,2,1,1,2,1,2,1 // For example. You can talk about different things. Just don't give him any money at this point. Not because that would loose you the game, but because this walkthrough would become inconsistent.
n,u,e // to "Darkness"
open shutters
x someone
w // The caretaker followed you.
2,1,1,1,2 // Or whatever else you wish to say.


** 2.1. Washing the clothes **

turn her over
take obi
take kimono
w,d,d // to the basement
read notice // so that we know where to get a jeton.
put powder in drawer
put obi in drum
put kimono in drum
u,s // to the neighbourhood association's office
talk
2,1 // now we have a jeton for the washing machine
n,d // back to the basement
put jeton into slot
start machine

** 2.2. Disposing of the body ** 

** 2.2.1 Finding work **

u,e,n,e,s // to the office of the fish factory
talk to manager
1,2,1,1,1 // For example. Do accept his offer wor work.
n // To the packing room
talk to girls // they hand you the tape
rip strip
z
z
stick strip to box
rip strip
z
z
stick strip to box
rip strip
z
z
stick strip to box // you run out of tape
3
e // To the soldering machine


** 2.2.2 Getting past the mechanic **

***** Beginning of RANDOMIZED SEQUENCE *****

If you can see the mechanic straight after you enter, you can't escape him: let him catch you - he'll bring you back to the packing room. Then go east again.

If you can't see him, do the following:

switch off soldering machine

Now wait until you can see the mechanic.

If he's to the east, go
s,s,d,s,u,e // to the fish chiller

If he's to the south, go
e,s,u,s,d,w,s // to the fish chiller  

**** End of RANDOMIZED SEQUENCE *****

switch off fish chiller
e // to the back room
take tape
jump
open window
climb window // to the yard


** 2.2.3 Dumping the body **

w,w,u,e
take body
w,d,e,e // to the yard
put body in chute
w,w,s // to the neighbourhood office
talk
1,2,2,1,1,2 // Just tell him you disposed of the body and that the 4-and-a-half won't do.
n,e,n,e // to the packing room, the girls will take your tape
s // to the factory office
talk
1,1 // Or so.


** 3. Finding a better place to stay **


** 3.1 Getting the tenants to talk ** 

n,w,s,w,u,u,w // to the 3-LDK
open window
take tv
throw tv out of window
z // you'll get slapped
1,1,1,1,1,1,1,1,1 // Tell them what you like


** 3.22 Diving to the air pocket **

e,d,d,e,n,d // to the pier
talk
2,3 // he'll take you to the refuse dump
out // of the boat
talk to woman
2,1,1,1,1,1,2,1,1,1,1 //Doesn't matter much what you talk about.

***** Beginning of RANDOMIZED SEQUENCE *****

talk
2,1,1 
1 // if she offers the torch, otherwise choose 2 and try again until she does.

***** End of RANDOMIZED SEQUENCE *****

in // to the boat
talk to Vanya
1,1 // to the bay
undress // Vanya will talk to you
1 // or so.
drop all
take torch
switch on torch
swim
1
save // Just a suggestion
swim
d,d,n,w,n,n,n // to the pocket of air
talk
2,1,1,2,1 // or so.


** 3.3 Calling emergency services **

s,s,s,e,s,u,u,u // to the bay
in // to the boat
put on dress
put on shoes
talk
1,1 // to the pier
out // of the boat
u // to the promenade
in // to the telephone booth
pick up
put money into slot
dial 112 // or so.
z // Emergency Services will pick up
1,3,2
out
d
talk
1,1 // to the bay
undress
drop shoes
drop dress
swim
d,d,n,w,n,n,n // to the pocket of air
talk
2,2,1,1,1 // or so.


** 3.4 Getting the tickets and the jerrycan **

s,s,s,w // to the pantry
take brandy
e,n,n,n // to the pocket of air
talk
2,2,1,1,1,1 // or so.
search him
put tickets into bottle
take bottle
e,s,e // to the auxilliary fuel storage
take jerrycan
w,w,s,s,u,u,u // to the bay
in // to the boat
put on dress
put on shoes
open bottle
take tickets


** 3.5 Making the molotov cocktail **

talk
1,3 // to the refuse dump
out // of the boat
s // the the waste dump
search garbage
take Styrofoam
put Styrofoam into tub
pour petrol into tub
fill bottle from tub


** 3.6 Getting the tenants to leave **

n // to ehe refuse dump
in // to the boat
talk to Vanya
1,2 // to the pier
out // of the boat
u,s,w,u,u,w // to the 3-LDK
talk
2,1,2,1 // they'll leave.d
e,d,d,s // to the office of the neighbourhoud association
talk
2,1,1,2,2,1,1 // Tell him the 3-LDK won't do.


** 4. Getting an even better place **

n,u,u,u // to the winter garden
talk to her
1,1,1,1,1,2,1,1,1,1,1,1 // Or so.

** 4.1 Putting on eveningwear **

d,d,d,d // to the basement
take obi
take kimono
u,u,e // to the 4-and-a-half
open closet
undress
put on geta
put on kimono
put on obi

** 4.2 Gambling **

w,d,e,n,d // to the pier
talk
1,2 // to the laid-up vessel
out
u // Vanya will warn you
2,1
talk to woman
1,2

4.2.1 Betting chips
n,w // to the game table
z
z // wait until the croupier collects the cards
put chip on table
z
z
z
z
take chips


** 4.2.2 Exchanging chips **

e,s // to the entrance
talk to cashier
1,1,2
z // you'll be led into the ring
x crowd // do whatever you like
x her  // do whatever yoiu like
tall to her // do whatever you like


** 4.2.3 The duel **

take kaiken
dodge
cut her with kaiken // She'll ask you to stop
1,2,1
z
dodge
attack her
attack her
talk to her // And that's it.

But perhaps you will make better decisions, throughout?

